Countdown World
Game trailer video
| Dev. Time: |
3 months (2021.3 - 2021.6) |
| Team Size: |
6 members |
| My Role: |
Gameplay Programmer, Technical Artist, UI/UX, Level Designer, Composer, Technical Audio
|
Countdown World is a zelda-like adventure game, which was developed by Unreal Engine 4.
Click here
to download the game demo.
What I did in this project:
- All the gameplay programming
- Shaders, materials and particle systems
- UI programming and UI animation
- Level design
- Background music
- All the sound logic by integrating Wwise into
Unreal Engine
Catto
Game trailer video
| Dev. Time: |
3 months (2020.3 - 2020.6) |
| Team Size: |
5 members |
| My Role: |
Gameplay Programmer, UI/UX, Level Designer |
Catto is a 3D platform aaction game, which was developed by Unreal Engine 4.
Click
here
to download the game demo.
What I did in this project:
- All the gameplay programming
- Shaders, materials and particle systems
- UI programming and UI animation
- Level design
Guns Out
Game trailer video
| Dev. Time: |
1 months (2022.10 - 2022.11) |
| Team Size: |
3 members |
| My Role: |
Gameplay Programmer, Network Programmer, UI/UX |
Guns Out is a network multiplayer battle royale FPS game, which was developed by Unity.
Click
here
to download the game demo.
What I did in this project:
- All the gameplay programming
- All the network programming by integrating Steam
Networking and Mirror into Unity
- UI programming and UI animation
Disco Dispute
Gameplay video
| Dev. Time: |
2 months (2022.12 - 2023.1) |
| Team Size: |
6 members |
| My Role: |
Gameplay Programmer, UI/UX |
Disco Dispute is a couch multiplayer party game, which was developed by Unity.
What I did in this project:
- All the gameplay programming
-
An
editor tool
in Unity for skill editing
- UI programming and UI animation
Call of Wind
Game trailer video
| Dev. Time: |
1 months (2019.7 - 2019.8) |
| Team Size: |
5 members |
| My Role: |
Gameplay Programmer, UI/UX, Level Designer, Composer, Sound Effect, Technical Audio
|
Call of Wind is a 2D platform game, which was developed by Unity.
Click here
to download the game demo.
What I did in this project:
- Gameplay programming
- UI programming and UI animation
- Level design
- All the background music and sound effects
- All the sound logic by integrating Wwise into
Unity
Pac-Bomberman
Game trailer video
| Dev. Time: |
2 days |
| Team Size: |
5 members |
| My Role: |
Gameplay Programmer, Composer |
Pac-Bomberman is a casual game, which was developed by Unity.
Click
here
to download the game demo.
What I did in this project:
- Gameplay programming
- Background music
Do Not Be Negative
| Dev. Time: |
1 month (2019.12 - 2020.1) |
| Team Size: |
7 members |
| My Role: |
Gameplay Programmer, UI/UX |
Do Not Be Negative is a deck-building tower-defense game, which was developed by Unity.
Click here
to download the game demo.
What I did in this project:
- All the gameplay programming
- UI programming and UI animation
Game footage